; Tactical Ops beta 2.1.5 - Open Beta Test version.
; http://www.tactical-ops.to
;
; ## This beta is not ment to be official, install it only if you wish to help us beta-test this release! 

Post your feedback and bug reports there: http://forums.tactical-ops.to/showthread.php?s=&threadid=12617

# Tactical Ops beta 2.1.5 features (since 2.10)
(!! need to be tested !!) means the problem should be fixed, but could not be tested. So we need your feedback on this!

- Weapon skin switch delay (hands+grenade). Fixed.
- keypad to get freecam. Fixed.
- buy armor bug. Fixed.
- vote problems. Fixed.
- change teams through player setup when dead. Fixed.
- invisible weapon option not working. Fixed. (handedness)
- money given to players connecting (when round is won). Fixed. 
- multiple C4 given. Fixed.
- telefrag when joining a map. Fixed. 
- invisible weapons when round starts. Fixed. 
- UT with TO weapons problems (readURLconfig and invalide state). Fixed.
- When everyone is dead on one team and the other is empty, the round doesn't end. Fixed. 
- when using F5 to cycle teammates view, alive, you can't go back to your own camera if bAllowGhostCam is set to false. Fixed. 
- dead Admins can use "TeamSay" to talk to alive players.
- NightVision sometimes not removed when dying. Fixed. 
- reload sounds sometimes not heard. Fixed. 
- MP5k PDW has the same silenced sound as the MP5 Navy.
- Updated body damage system: Head=166%, Chest=100%, Legs=66%. Armor: (for 100% (green) armor) Helmet=83%, KevlarVest=50%, ThighPads=33%.
- MP5 Navy and MP5K PDW rebalanced. Same for Ak 47 and FAMAS.
- weapons not always synched (silencer, other fire modes). Fixed.
- PTempKickBan fixed. 
- Dancing taunt included in the Action window.
- mods menu re-enabled. (special request for the IRC reporter bot). 
- Explosions now hit the torso instead of the legs.
- Falling damage is not protected by armor anymore.
- ladder bug underwater. (stuck and death by drowning). Fixed. 
- GPF should be fixed. (!! need to be tested !!)
- Knife and Use key radius range increased.
- Sniper rifles are now delayed hit instead of instant hit. Bobbing increased when moving (and zooming).
- Fixed and improved projectiles (ballistics).
- Updated maps: Monastery, Province, RapidWaters2


// TO Weapon Specs: 
-( 1 meter = 48 Unreal Units
-( Damage = Damage done by a single bullet at close range. At MaxRange, Damage = Damage / 2
-( AimError depends on Range, the longer the range, the higher the AimError needs to be compared to another weapon with a smaller range, for the same result
-( dmg/s = (RPM / 60) * dmg	= rough damage per second

Weapon       Price Ammo   DMG Mag   RPM     Ammo  AimError  Range           DMG/s

Glock 21       400 15      50  13   240  .45 ACP  0.11       30m (1440 UU)   200
Beretta 92F    500 15      50  15   300      9mm  0.10       30m (1440 UU)   250
Desert Eagle   700 25      68   7   200      .50  0.12       40m (1920 UU)   226
INGRAM MAC 10 1000 30      15  32  1000      9mm  0.16       30m (1440 UU)   250
MP5k PDW      1600 40      20  30   850      9mm  0.12       40m (1920 UU)   283
HK MP5 Navy   1500 50      21  30   800      9mm  0.12       40m (1920 UU)   280
m3 Benelli    2000 40    18x8   8   110  Shotgun  0.25x1.0   30m (1440 UU)   264
MossBerg      1500 40   16x10   8    80  Shotgun  0.25x1.2   25m (1200 UU)   213
Saiga 12      2800 40    18x8   7   140  Shotgun  0.25x1.0   30m (1440 UU)   336
Ak 47         3200 40      30  30   700     7.62  0.30      100m (4800 UU)   350
FAMAS         3500 50      25  25   900     5.56  0.32      120m (5760 UU)   375
HK 33         4500 40      35  30   700     5.56  0.42      200m (9600 UU)   408
Steyr Aug     4700 50      38  30   650     5.56  0.40      200m (9600 UU)   411
HK SR9        3850 50      60  20   240     7.62  0.50      300m (14400 UU)  240
HK PSG1       4350 15     125   5    90     7.62  0.70      300m (14400 UU)  187
p85           8500 15/300 200   5    45     7.62  0.60      350m (16800 UU)  150
M4A2m203     11000 50/300  37  30   700     5.56  0.35      150m (7200 UU)   431
OICW           N/A 50      40  30   700     5.56  0.50      250m (7200 UU)   466

HE grenade     500
Conc. grenade  300
Flashbang      400
Smoke grenade  450

* Terrorists only weapons: Glock 21, INGRAM MAC 10, HK MP5k PDW, MossBerg Shotgun, Saiga-12, Ak 47, HK 33, Parker Hale 85
* Special Forces only weapons: Beretta 92F, HK MP5 Navy, M3 Benelli, FAMAS, Steyr Aug, M4 m203
* Shared weapons: HE grenade, Concussion grenade, Flashbang, Smoke grenade, Desert Eagle, HK PSG1, HK SR9.
* Special Weapons: O.I.C.W., C4 bomb.
